Graphics? Unreal Engine 4 baby! It’s crisp and packs a punch. But aside from the stutters, the only real threat is the crash which for the most part only happened three times for the whole campaign and considering that the game does auto-save at certain times, it is however bearable if only the loading times were actually faster than I want it to be. Something that I have to try as the game goes live.īut moving on to what seemed like an eternity, we find ourselves with some random crashes here and there, as well as some minor stuttering at times, mostly when moving to new areas and fighting hordes of grotesque monsters in dark hallways and tight corridors.
Death is coming! And it has WINGS!Īnd while I am unable to provide my experience towards multiplayer which is pretty much a “ special missions” type of play with friends or pub, it does however feel like it might be a blast to play with a group of friends whether the teamwork sticks or flops entirely.
And unlike the main campaign, there is no psygate to replenish and revive the fallen members whenever necessary. Oh boy, GG! Although this time, you can change your character to the different classes in the game to make each and every sortie unique whenever you feel like it. This feature allows players to jump back in with procedurally-generated missions to earn experience and valour in a team with your non-trustworthy AI companions from within the main campaign. Although the thing that really pulls me back to the game time and time again is the customization options from skins, banners, perks, armor modifiers and fully-customizable weapon loadouts that can be earned by doing special missions from the main menu. For the love of god! Heal you fucking donkey! Although the radial menu is at the very least manageable on the controller I would’ve preferred if there was an option to make your apothecary (the healer-focused class) focus on healing after a member drops to a certain health threshold as more often than not I get too engrossed in smashing heads and blasting asses before they could violate my face that I would soon realize I’m alone with a pile of corpses at my wake.īut possibly one of the good parts of the game is exploration as each and every map consist of tons of corridors and open rooms to explore and to find hidden relics casually tucked in a room filled with other useless gunk. (LOL) Run? Sure let’s do that and only that!Īside from all those decision making options which is mostly just running and smashing, the fact that your AI squad doesn’t have a brain for themselves is one thing I can’t forgive. Take cover? Fuck that! I’ve got a really bulky Tactical Dreadnaught Armour FFS! Ladders? Too heavy, sadly! Hide? Too massive to fit two. And unlike next-gen console games that has more mechanics than it needs to be this simply lacks what I expected for a game based on strategy. Considering the fact that it was made from a strategy-based board game it felt a little bit short on strategy bits as I see myself running from one end to the other without any care for sealing doors as I smash it to bits with my FISTS OF FURY!!! While gracefully tiptoeing my way to the next objective. While I do enjoy gunzerking the enemies from within the Space Hulk, at the same time, I felt way too limited in terms of movement in this claustrophobic environment that only changes ever so slightly as I moved from one map to the other after each chapter. There we find the secrets that lies within these dark corridors and uncover the plans of the genestealers. Tasked with eliminating the enemies hived within, a batallion of space marines converge into the Space Hulk, a wreckage of the old. And speaking of main campaign, it felt a bit short and lacking. You set off as a member of the Dark Angels’ Deathwing Company known as the Librarian a character that has the ability to use devastating psychic attacks from lightning, fire to even bend space at will as well as a dozen of massive weapons from auto-cannons, plasma launchers, flame throwers, melee weapons and the like but only for the main campaign. A game so devastatingly fun that I wasn’t able to let it go until my ears bleed out from all those echoing gunfire.
A game set in the Warhammer 40,000 universe and based upon the turn-based strategy tabletop miniatures board game Space Hulk but in glorious Unreal Engine 4 as a first-person class-based shooter. Do you have a death wish? Well, you’ve come to the right place! I present you Space Hulk: Deathwing *cough* Enhanced Edition and by the way, the cough is silent.